Mummy Creation Rules
Standard Creation Array: Stage One: The Second Life
Step One: Concept
Choose Amenti, Nature, Demeanor, and Inheritence.
Step Two: Select Attributes (6/4/3)Attributes start with one dot.
Step Three: Select Abilities (11/7/4)Secondaries are half-cost, and may only be purchased with Freebies. One Freebie is equal to two ranks in a Secondary Ability. Experience costs are Current Rating, or 3 for a New Secondary.
Step Four: Backgrounds Choose Backgrounds: (3).
Step Five: Details Spend Freebies: (5).
Stage Two: The Rebirth
Step One: The Second Death
Choose the circumstances of your character's second death and subsequent rebirth.
Step Two: AttributesAdd 2 points to your Attributes, divided as desired (2 points into one Attribute, or 1 point each into two Attributes).
Step Three: Abilities Spend 5 additional Ability points as desired. These points can raise an Ability above three dots.
Step Four: Advantages Choose Hekau: (3). One dot must go into your Amenti's primary Hekau path.
Backgrounds: Spend 2 additional Background points.
Step Five: Finishing Touches Record Starting Balance: (1). Characters cannot start with a Balance rating higher than 3 dots.
Record Willpower: (5).
Record Sekhem: (1).
Spend Freebies: (10).
Free Lores: 1 dot in Lore of their own Amenti; 2 dots for Lores of their choice.
High Definition Creation Array: Stage One: The Second Life
Step One: Concept
Choose Amenti, Nature, Demeanor, and Inheritence.
Step Two: Select Attributes (7/5/3)Attributes start with one dot.
Step Three: Select Abilities (16/11/7)Secondaries are half-cost, and may only be purchased with Freebies. One Freebie is equal to two ranks in a Secondary Ability. Experience costs are Current Rating, or 3 for a New Secondary.
Step Four: Backgrounds Choose Backgrounds: (6).
Step Five: Details Spend Freebies: (5).
Stage Two: The Rebirth
Step One: The Second Death
Choose the circumstances of your character's second death and subsequent rebirth.
Step Two: AttributesAdd 2 points to your Attributes, divided as desired (2 points into one Attribute, or 1 point each into two Attributes).
Step Three: Abilities Spend 5 additional Ability points as desired. These points can raise an Ability above three dots.
Step Four: Advantages Choose Hekau: (6). One dot must go into your Amenti's primary Hekau path.
Backgrounds: Spend 4 additional Background points.
Step Five: Finishing Touches Record Starting Balance: (1). Characters cannot start with a Balance rating higher than 3 dots.
Record Willpower: (5).
Record Sekhem: (1).
Spend Freebies: (10).
Free Lores: 2 dots in Lore of their own Amenti; 3 dots for Lores of their choice.
Merits and Flaws: A character may gain an additional 7 points from flaws at creation. Additional merits and flaws may be gained and/or bought off in character.
Attributes | 5 Points Per Dot |
Abilities | 2 Points Per Dot |
Secondary Abilities | 1 Point Per Freebie Spent |
Hekau | 5 Points Per Dot |
Background | 1 Point Per Dot |
Balance | 4 Points Per Dot |
Ritual | 1 Point Per Dot |
Sekhem | 1 Point Per Dot |
Spell | 1 Point Per Dot |
Willpower | 1 Point Per Dot |
Attributes | Current Rating x 4 |
Abilities | Current Rating x 2 |
Secondary Abilities | Current Rating |
New Ability | 3 Points |
New Hekau Path | 7 Points |
Favored Hekau* | Current Rating x 4 |
Other Hekau* | Current Rating x 6 |
Balance** | Current Rating x 7 |
Willpower | Current Rating |
New Spell or Ritual | Level |
Background | Current Rating x 3 |
New Background | 4 Points |
*Udja-sen have no specific favored Hekau, as their tem-akhs have lost all identity. For them, it costs [Current Rating x 5] for all Hekau.
**Increasing Balance does not automatically increase the Mummy's Sekhem at the same time. The character may recover Sekhem up to the new limit thereafter, however.