Mummy Creation Rules


Standard Creation Array:

Stage One: The Second Life


Step One: Concept
Choose Amenti, Nature, Demeanor, and Inheritence.


Step Two: Select Attributes (6/4/3)

Attributes start with one dot.

Step Three: Select Abilities (11/7/4)

Secondaries are half-cost, and may only be purchased with Freebies. One Freebie is equal to two ranks in a Secondary Ability. Experience costs are Current Rating, or 3 for a New Secondary.

Step Four: Backgrounds

Choose Backgrounds: (3).

Step Five: Details

Spend Freebies: (5).

Stage Two: The Rebirth


Step One: The Second Death
Choose the circumstances of your character's second death and subsequent rebirth.


Step Two: Attributes

Add 2 points to your Attributes, divided as desired (2 points into one Attribute, or 1 point each into two Attributes).

Step Three: Abilities

Spend 5 additional Ability points as desired. These points can raise an Ability above three dots.

Step Four: Advantages

Choose Hekau: (3). One dot must go into your Amenti's primary Hekau path.
Backgrounds: Spend 2 additional Background points.

Step Five: Finishing Touches

Record Starting Balance: (1). Characters cannot start with a Balance rating higher than 3 dots.
Record Willpower: (5).
Record Sekhem: (1).
Spend Freebies: (10).
Free Lores: 1 dot in Lore of their own Amenti; 2 dots for Lores of their choice.

High Definition Creation Array:

Stage One: The Second Life


Step One: Concept
Choose Amenti, Nature, Demeanor, and Inheritence.


Step Two: Select Attributes (7/5/3)

Attributes start with one dot.

Step Three: Select Abilities (16/11/7)

Secondaries are half-cost, and may only be purchased with Freebies. One Freebie is equal to two ranks in a Secondary Ability. Experience costs are Current Rating, or 3 for a New Secondary.

Step Four: Backgrounds

Choose Backgrounds: (6).

Step Five: Details

Spend Freebies: (5).

Stage Two: The Rebirth


Step One: The Second Death
Choose the circumstances of your character's second death and subsequent rebirth.


Step Two: Attributes

Add 2 points to your Attributes, divided as desired (2 points into one Attribute, or 1 point each into two Attributes).

Step Three: Abilities

Spend 5 additional Ability points as desired. These points can raise an Ability above three dots.

Step Four: Advantages

Choose Hekau: (6). One dot must go into your Amenti's primary Hekau path.
Backgrounds: Spend 4 additional Background points.

Step Five: Finishing Touches

Record Starting Balance: (1). Characters cannot start with a Balance rating higher than 3 dots.
Record Willpower: (5).
Record Sekhem: (1).
Spend Freebies: (10).
Free Lores: 2 dots in Lore of their own Amenti; 3 dots for Lores of their choice.

Merits and Flaws:

A character may gain an additional 7 points from flaws at creation. Additional merits and flaws may be gained and/or bought off in character.

Freebie Point Costs

Attributes 5 Points Per Dot
Abilities 2 Points Per Dot
Secondary Abilities 1 Point Per Freebie Spent
Hekau 5 Points Per Dot
Background 1 Point Per Dot
Balance 4 Points Per Dot
Ritual 1 Point Per Dot
Sekhem 1 Point Per Dot
Spell 1 Point Per Dot
Willpower 1 Point Per Dot

Experience Point Costs

Attributes Current Rating x 4
Abilities Current Rating x 2
Secondary Abilities Current Rating
New Ability 3 Points
New Hekau Path 7 Points
Favored Hekau* Current Rating x 4
Other Hekau* Current Rating x 6
Balance** Current Rating x 7
Willpower Current Rating
New Spell or Ritual Level
Background Current Rating x 3
New Background 4 Points

*Udja-sen have no specific favored Hekau, as their tem-akhs have lost all identity. For them, it costs [Current Rating x 5] for all Hekau.

**Increasing Balance does not automatically increase the Mummy's Sekhem at the same time. The character may recover Sekhem up to the new limit thereafter, however.