Mage Creation Rules
Standard Creation Array: Step One: Choose Concept, Tradition/Convention, Essence, Nature, and Demeanor
Step Two: Select Attributes (7/5/3)Attributes start with one dot.
Step Three: Select Abilities (13/9/5)Secondaries are half-cost, and may only be purchased with Freebies. One Freebie is equal to two ranks in a Secondary Ability. Experience costs are Current Rating, or 3 for a New Secondary.
Step Four: Select AdvantagesChoose Backgrounds: (7). Backgrounds may be gained in character.
Step Five: Finishing TouchesRecord Arete: (1, max of 3 at creation)
Willpower: (5)
Quintessence: (equal to Avatar Background).
Choose Spheres: (5, plus Tradition specialty.).
Spend Freebies: (15) plus history freebies (15) for a total of (30) freebie points.
Select Resonance Traits: Dynamic, Entropic, Static.
Free Lore: 1 dot in Lore of their own Tradition; 2 dots for Lores of their choice. Orphans do not receive a specialty Sphere; they may assign two or three ranks in Lores to the Lores of their choosing. If the character is a hybrid (Mage/Kinfolk or Mage/Kinain), you receive 2 dots in Garou Lore/Changeling Lore and 1 dot in Tribe Lore/Kith Lore.
High Definition Creation Array: Step One: Choose Concept, Tradition/Convention, Essence, Nature, and Demeanor
Step Two: Select Attributes (8/6/4)Attributes start with one dot.
Step Three: Select Abilities (20/15/10)Secondaries are half-cost, and may only be purchased with Freebies. One Freebie is equal to two ranks in a Secondary Ability. Experience costs are Current Rating, or 3 for a New Secondary.
Step Four: Select AdvantagesChoose Backgrounds: (12). Backgrounds may be gained in character.
Step Five: Finishing TouchesRecord Arete: (1, max of 4 at creation)
Willpower: (5)
Quintessence: (equal to Avatar Background).
Choose Spheres: (9, plus Tradition specialty.).
Spend Freebies: (15) plus history freebies (15) for a total of (30) freebie points.
Select Resonance Traits: Dynamic, Entropic, Static.
Free Lore: 2 dots in Lore of their own Tradition; 3 dots for Lores of their choice. Orphans do not receive a specialty Sphere; they may assign three or five ranks in Lores to the Lores of their choosing. If the character is a hybrid (Mage/Kinfolk or Mage/Kinain), you receive 2 dots in Garou Lore/Changeling Lore and 2 dots in Tribe Lore/Kith Lore.
Player Traditions: Akashic Brotherhood
Celestial Chorus
Cultists of Ecstasy
Dreamspeakers
Euthanatos
Order of Hermes
Sons of Ether
Verbena
Virtual Adepts
Hollow Ones
Orphans
Restricted Traditions: Ahl-i-Batin
Iteration X
New World Order
Progenitors
Syndicate
Taftani
Void Engineers
Wu Lung
Banned Traditions: Marauder
Nephandi
Merits and Flaws:
A character may gain an additional 7 points from flaws at creation. Additional merits and flaws may be gained and/or bought off in character. If your character is Kinfolk, you must buy the Supernatural Kinfolk Merit.Attributes | 5 Points Per Dot |
Abilities | 2 Points Per Dot |
Secondary Abilities | 1 Point Per Freebie Spent |
Backgrounds | 1 Point Per Dot |
Willpower | 1 Point Per Dot |
Arete | 4 Points Per Dot |
Spheres | 7 Points Per Dot |
Quintessence | 1 Points For 4 Dots |
Attributes | Current Rating x 4 |
New Ability | 3 Points |
Abilities | Current Rating x 2 |
Secondary Abilities | Current Rating |
Arete | Current Rating x 8 |
New Sphere | 10 Points |
Tradition Specialty Sphere | Current Rating x 7 |
Other Spheres | Current Rating x 8 |
Willpower | Current Rating |