Mage Creation Rules


Standard Creation Array:

Step One: Choose Concept, Tradition/Convention, Essence, Nature, and Demeanor


Step Two: Select Attributes (7/5/3)

Attributes start with one dot.

Step Three: Select Abilities (13/9/5)

Secondaries are half-cost, and may only be purchased with Freebies. One Freebie is equal to two ranks in a Secondary Ability. Experience costs are Current Rating, or 3 for a New Secondary.

Step Four: Select Advantages

Choose Backgrounds: (7). Backgrounds may be gained in character.

Step Five: Finishing Touches

Record Arete: (1, max of 3 at creation)
Willpower: (5)
Quintessence: (equal to Avatar Background).
Choose Spheres: (5, plus Tradition specialty.).
Spend Freebies: (15) plus history freebies (15) for a total of (30) freebie points.
Select Resonance Traits: Dynamic, Entropic, Static.
Free Lore: 1 dot in Lore of their own Tradition; 2 dots for Lores of their choice. Orphans do not receive a specialty Sphere; they may assign two or three ranks in Lores to the Lores of their choosing. If the character is a hybrid (Mage/Kinfolk or Mage/Kinain), you receive 2 dots in Garou Lore/Changeling Lore and 1 dot in Tribe Lore/Kith Lore.

High Definition Creation Array:

Step One: Choose Concept, Tradition/Convention, Essence, Nature, and Demeanor


Step Two: Select Attributes (8/6/4)

Attributes start with one dot.

Step Three: Select Abilities (20/15/10)

Secondaries are half-cost, and may only be purchased with Freebies. One Freebie is equal to two ranks in a Secondary Ability. Experience costs are Current Rating, or 3 for a New Secondary.

Step Four: Select Advantages

Choose Backgrounds: (12). Backgrounds may be gained in character.

Step Five: Finishing Touches

Record Arete: (1, max of 4 at creation)
Willpower: (5)
Quintessence: (equal to Avatar Background).
Choose Spheres: (9, plus Tradition specialty.).
Spend Freebies: (15) plus history freebies (15) for a total of (30) freebie points.
Select Resonance Traits: Dynamic, Entropic, Static.
Free Lore: 2 dots in Lore of their own Tradition; 3 dots for Lores of their choice. Orphans do not receive a specialty Sphere; they may assign three or five ranks in Lores to the Lores of their choosing. If the character is a hybrid (Mage/Kinfolk or Mage/Kinain), you receive 2 dots in Garou Lore/Changeling Lore and 2 dots in Tribe Lore/Kith Lore.

Player Traditions:

Akashic Brotherhood
Celestial Chorus
Cultists of Ecstasy
Dreamspeakers
Euthanatos
Order of Hermes
Sons of Ether
Verbena
Virtual Adepts
Hollow Ones
Orphans

Restricted Traditions:

Ahl-i-Batin
Iteration X
New World Order
Progenitors
Syndicate
Taftani
Void Engineers
Wu Lung

Banned Traditions:

Marauder
Nephandi

Merits and Flaws:

A character may gain an additional 7 points from flaws at creation. Additional merits and flaws may be gained and/or bought off in character. If your character is Kinfolk, you must buy the Supernatural Kinfolk Merit.

Freebie Point Costs

Attributes 5 Points Per Dot
Abilities 2 Points Per Dot
Secondary Abilities 1 Point Per Freebie Spent
Backgrounds 1 Point Per Dot
Willpower 1 Point Per Dot
Arete 4 Points Per Dot
Spheres 7 Points Per Dot
Quintessence 1 Points For 4 Dots

Experience Point Costs

Attributes Current Rating x 4
New Ability 3 Points
Abilities Current Rating x 2
Secondary Abilities Current Rating
Arete Current Rating x 8
New Sphere 10 Points
Tradition Specialty Sphere Current Rating x 7
Other Spheres Current Rating x 8
Willpower Current Rating