Hunter Creation Rules


Standard Creation Array:

Step One: Choose Nature, Demeanor, Primary Virtue, and Creed.


Step Two: Select Attributes (6/4/3)

Attributes start with one dot.

Step Three: Select Abilities (11/7/4)

Secondaries are half-cost, and may only be purchased with Freebies. One Freebie is equal to two ranks in a Secondary Ability. Experience costs are Current Rating, or 3 for a New Secondary.

Step Four: Select Advantages

Choose Backgrounds: (5). Backgrounds may be gained in character.
Choose Virtues (Mercy, Vision, Zeal - 3): Virtues start with no dots. No Virtue can be higher than your Primary Virtue.
Choose Edges: Edges must be bought in order along a given path, bought using permanent Virtue points (3 dots of Zeal would let you buy level 1 Vengeance Edge and level 2 Vengeance Edge or level 1 Vengeance Edge, level 1 Judgment Edge and level 1 Defense edge; you could not, however by level 1 Judgment Edge and level 2 Vengeance Edge. All paths must be purchased in order.)

Step Five: Finishing Touches

Record Conviction: 3 for Defenders, Hermits, Innocents, Judges, Redeemers and Visionaries. 4 for Martyrs, Avengers and Waywards.
Record Willpower: 3 for all characters. 7 is the maximum willpower you can have at character creation.
Record any Derangements: For Waywards and Hermits, or per Flaws taken.
Spend Freebies: (21) plus history freebies (15) for a total of (36) freebie points.

High Definition Creation Array:

Step One: Choose Nature, Demeanor, Primary Virtue, and Creed.


Step Two: Select Attributes (7/5/3)

Attributes start with one dot.

Step Three: Select Abilities (16/11/7)

Secondaries are half-cost, and may only be purchased with Freebies. One Freebie is equal to two ranks in a Secondary Ability. Experience costs are Current Rating, or 3 for a New Secondary.

Step Four: Select Advantages

Choose Backgrounds: (10). Backgrounds may be gained in character.
Choose Virtues (Mercy, Vision, Zeal - 7): Virtues start with no dots. No Virtue can be higher than 5 at character creation. No Virtue can be higher than your Primary Virtue.
Choose Edges: Edges must be bought in order along a given path, bought using permanent Virtue points (3 dots of Zeal would let you buy level 1 Vengeance Edge and level 2 Vengeance Edge or level 1 Vengeance Edge, level 1 Judgment Edge and level 1 Defense edge; you could not, however by level 1 Judgment Edge and level 2 Vengeance Edge. All paths must be purchased in order.)

Step Five: Finishing Touches

Record Conviction: 6 for Defenders, Hermits, Innocents, Judges, Redeemers and Visionaries. 7 for Martyrs, Avengers and Waywards.
Record Willpower: 4 for all characters. 7 is the maximum willpower you can have at character creation.
Record any Derangements: For Waywards and Hermits, or per Flaws taken.
Spend Freebies: (21) plus history freebies (15) for a total of (36) freebie points.

NOTE: We are not allowing Numina or Faith for Hunter: the Reckoning characters.
NOTE: We are not allowing Hunter: the Reckoning characters to be any supernatural crossover characters (kinfolk, kinain, sorcerer, mages, et cetera)

Merits and Flaws:

A character may gain an additional 7 points from flaws at creation. Additional merits and flaws may be gained and/or bought off in character.

Freebie Point Costs

Attributes 5 Points Per Dot
Abilities 2 Points Per Dot
Willpower 1 Point Per Dot
Conviction 1 Point Per Dot
Backgrounds 1 Point Per Dot

Experience Point Costs

Attriubutes

Current Rating x 4

Abilities

Current Rating x 2

New Abilities

3 Points

Willpower

Current Rating

Conviction

Gained through roleplay

Edges

By the investment of Virtues